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Gambling and Sports Has Quickly Brought Online Gaming to the Next Level

Gaming online has become huge in the last two decades, bursting into the public image in a huge way. Those that take gaming seriously could become immersed in Massive Multiplayer Online Games (MMO’s) like World of Warcraft; however, that doesn’t mean that the general public isn’t involved too. Games like Pokémon Go and Piano Tiles easily topped the chart in 2016 and are a huge part of the two of the biggest current game genres.

iGaming

A huge online gaming sector that has been gaining popularity is online gambling or iGaming. In fact, in 2016 twenty-one percent of individuals who were between the ages of 35-44 gambled online in the United Kingdom, with that number expected to grow. One of the biggest draws of this type of gaming is how accessible the games are to anyone around the world.

It is simple to place a bet on a dog race or slide a couple of pence into a slot machine using your smartphone and Wi-Fi. The range of payment options that are offered by online casinos has made it even simpler for anyone to gamble online. Individuals can pay with their debit card, with their phone bill, or even using Bitcoin. There is even an online casino, BitCasino.io, that only accepts Bitcoins and it has been praised for being quick while protecting the privacy of consumers.

The draw gets even bigger when people hear about the chances of winning from a small bet. Jon Heywood is a British soldier who won over 13 million pounds from a 25 pence bet while an anonymous unemployed man won over 353,000 pounds from 1 pound. These stories will just continue to grow the popularity of iGaming apps, regardless of how serious of a gamer the person is.

eSports

eSports are highly popular right now, with games like League of Legends and Dota hitting the charts. eSports became fashionable around 2011-2012 when online video began to grow and advertisers began to flock to that type of media. Huge brands like Coca-Cola and Samsung quickly attached themselves to a variety of eSports programs and drove the popularity to higher heights.

Part of the draw for the public is due to the traditional sports-like environment that is inspired by these games. There are popular analysists, ways to bet on a variety of the matches, and individuals who make their living on these games as professional players. Callum Swan, a Durham-based eSports professional, earns over 80,000 pounds every year for playing his games. Additionally, he has almost 92,000 Twitter followers and is recognized by gamers around the world for playing in a Call of Duty World Championship.

Online gaming has definitely become one of the biggest draws around the world and continues to attract new players every year. Statistics show that 33% of active gamers play their games online part of the time and the industry made over 8 billion pounds in 2014…in the United States alone. We expect that this industry will continue to grow and make more money.
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